![]() ![]() The weakness, on the other hand, is that in order to experience all of this wonder, you’re going to need a friend who can commit to at least a good ten hours or so. It drives home the point that It Takes Two is a game all about exploration and interaction with the environment in countless ways and it works perfectly. Instead, all of them were for doing things like snapping pictures using a now-giant camera and some cardboard cutouts, riding a toy train or accidentally shooting the other into space with a seesaw. In fact, to drive the point home, I never encountered any story-based achievements or game-based ones like knocking out a certain number of enemies. Cody and May’s interactions help, but so many of the various distractions you encounter are just so perfectly crafted to be enjoyed by a duo. The strength would be the fact that Hazelight have crafted a game filled with so variety and so many amazing things to experience and interact with, you will want to enjoy them with a friend. It Takes Two is an epic platformer that’s strictly co-op, which leads to one of its greatest strengths and one of its greatest weaknesses. Hakim, who is dead-set on getting the two back together through various exercises, and thus two players need to help our couple see if they can survive their current troubles, both big and small. Now having been shrunk, they have to head out across various areas of their house that have now taken a turn for the surreal, filled with bizarre characters, massive worlds, and the now-animated romance book, Dr. After crying on handmade dolls of their parents and all but wishing on a self-help romance book for them to fix everything, Cody and May suddenly awake to find themselves trapped in the doll bodies, understandably freaked out. They’re finally ready to see about a divorce, which their daughter Rose is sadly aware of. It Takes Two is the story of May and Cody, a couple whose relationship is starting to go sour. And Josef’s passion has now lead us to It Takes Two, which may now very well be their magnum opus when it comes to these experiments. Combine this passion with a desire to explore unique ways to see how games can be built around various forms of co-op play and you have someone who could actually create potentially groundbreaking stuff. ![]() Josef himself admits he was caught up in the moment, yet as awkward as it was, the sheer ecstatic feeling Josef clearly displayed told us that this was a man who was passionate about video games. What happened was that Josef ended up going on a rant that included him shouting “F- the Oscars!!” which quickly went viral. At The Game Awards, filmmaker and game designer Josef Fares was set to discuss his studio Hazelight’s then-upcoming game, A Way Out. Decemwill be a night that the gaming world will never forget. ![]()
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